Freq Fx






FreqFX by Dezert Audio (Coming June 2026)
Freq-Fx
Freq-Fx is a modular multi effect plugin developed for Dezert Audio, designed as a flexible sound design environment rather than a fixed single purpose processor. The project combines nine effect modules inside a draggable signal chain, allowing users to reorder the processing flow and build different textures from the same core set of tools. Instead of treating each effect as an isolated page, the plugin presents them as parts of one larger system for coloration, movement, ambience, pitch manipulation, looping, and experimental processing.
At the core of the product is a custom modular workflow. Users can move effects around inside the rack, bypass individual modules, lock sections, store effect specific presets, and also save full plugin states through a broader preset browser. That architecture gives the plugin two very different strengths at once: it works as a fast exploratory tool for finding sounds, but it also supports a more structured workflow through banks, tags, and reusable module states.
Main
- Nine effect modules inside a reorderable signal chain
- Drag based modular FX order with bypass aware state handling
- Global preset browser written in C++ with metadata driven organization
- Per effect preset system for saving and recalling module states independently
- XY macro control for selected effects
- Animated module views for effects implemented in Webview that benefit from custom visual feedback
- Three level randomizer for rapid sound exploration
- Fully custom HISE interface with specialized interaction design and visual styling
UX & UI
One of the strongest parts of Freq-Fx is the way the interaction model supports experimentation. The interface is not just a collection of knobs sitting on separate tabs. The project includes a custom view system for switching between modules, a draggable chain editor for changing effect order, module specific visual states, and an XY macro system that maps key parameters to gesture based control.
For a number of effect pages, the XY pad acts as a high level performance layer, letting users sweep through parameter combinations in a more immediate way than turning several knobs individually. Other modules use animated visual displays instead, which helps the interface feel tailored to the behavior of each processor rather than uniformly skinned.
The preset workflow is also more developed than a typical HISE/JUCE project. Freq-Fx includes a global browser for full plugin presets, organized through banks and tag based filtering, as well as a separate effect preset system for storing individual module settings. This makes it easier to treat the plugin as both a complete multi effect and a reusable library of effect building blocks.
Technical
- Built as a custom HISE multi effect plugin rather than a template based rack
- Uses dedicated DSP modules for distortion, lofi, modulation, delay, convolution, granular processing, and looping
- Combines algorithmic processing with loaded audio resources such as IRs, textures, and noise files
- Supports both full plugin preset recall and independent per effect state capture
- Implements a drag reorder system for the FX chain, allowing the processing structure itself to become part of sound design
- Uses custom visual rendering for controls, waveform displays, file based selectors, and module specific interaction states
FX
Freq-Fx is built around a broad palette of effect types that cover both conventional mixing tasks and more stylized sound design workflows.
Drive
A character distortion module with multiple saturation flavors, bias control, tone shaping, and wet dry control. It is designed less as a simple gain stage and more as a color processor that can move from subtle enhancement to stronger harmonic shaping.
Lofi
A degradation module combining wow, flutter, sample rate reduction, bit depth reduction, tonal darkening, and selectable noise content. It blends analog instability and digital degradation into one processor.
Vibe
A dual modulation section that combines a chorus style processor and a phaser mode in one module. The chorus side leans into a classic wide analog modulation feel, while the phaser section adds more focused movement and phase based coloration.
Texture
A hybrid texture processor that combines convolution based coloration with noise based enhancement. This module is aimed at adding atmosphere, grit, and sampled character rather than only conventional filtering or EQ.
Shift
A pitch driven delay style processor built for rhythmic and melodic manipulation. With glide, stepped pitch relationships, feedback, and stereo shaping, it is positioned more as a creative sequencing effect than a standard pitch shifter.
Grain
A granular style processor for more experimental spatial and time based transformation. Controls for density, size, pitch, jitter, grain shape, width, feedback, and reverse make it one of the most sound design oriented sections in the plugin.
Delay
A tempo aware delay with modulation, feedback, tone shaping, drive, stereo width, and synced timing options. It is designed to cover both stable rhythmic echoes and more animated repeats.
Space
A convolution based ambience section with predelay, filtering, damping, size, EQ tilt, width, and impulse based identity. This gives the plugin a more tactile spatial character than a generic stock reverb.
Looper
A loop based manipulation module with length, feedback, speed, reverse, record, overdub, and clear controls, aimed at live style repetition and performance oriented experimentation.
Summary
Freq-Fx stands out as a product level plugin system rather than a single algorithm or visual mockup. The project brings together DSP integration, modular routing, custom preset architecture, resource driven effect design, and a highly tailored user interface into one cohesive tool. It reflects a workflow centered on experimentation and replayability, where the signal chain, module states, and interaction layer all contribute to the final sound.

